1. DomName('WebGLRenderingContext.attachShader')
  2. DocsEditable()
void attachShader(Program program, Shader shader)

Source

@DomName('WebGLRenderingContext.attachShader')
@DocsEditable()
void attachShader(Program program, Shader shader) => _blink.BlinkWebGLRenderingContext.instance.attachShader_Callback_2_(unwrap_jso(this), unwrap_jso(program), unwrap_jso(shader));