1. DomName('WebGLRenderingContext.createShader')
  2. DocsEditable()
Shader createShader(int type)

Source

@DomName('WebGLRenderingContext.createShader')
@DocsEditable()
Shader createShader(int type) => wrap_jso(_blink.BlinkWebGLRenderingContext.instance.createShader_Callback_1_(unwrap_jso(this), type));