1. DomName('WebGLRenderingContext.getAttachedShaders')
  2. DocsEditable()
List<Shader> getAttachedShaders(Program program)

Source

@DomName('WebGLRenderingContext.getAttachedShaders')
@DocsEditable()
List<Shader> getAttachedShaders(Program program) => wrap_jso(_blink.BlinkWebGLRenderingContext.instance.getAttachedShaders_Callback_1_(unwrap_jso(this), unwrap_jso(program)));