void texImage2DTyped(int targetTexture, int levelOfDetail, int internalFormat, int width, int height, int border, int format, int type, TypedData data)

Sets the currently bound texture to data.

Source

void texImage2DTyped(int targetTexture, int levelOfDetail, int internalFormat,
    int width, int height, int border, int format, int type, TypedData data) {
  texImage2D(targetTexture, levelOfDetail, internalFormat,
      width, height, border, format, type, data);
}